Myth II: Soulblighter
v1.3 Patch 
COMPANY
Bungie
SIZE
2.24 MB 
ADDED
7/13/99 	•	A new multiplayer game type: Deathmatch. How's it work? Essentially, whenever one of your units dies in a Deathmatch game, it'll re-spawn at your start location. Can you say porci infiniti? 
•	Reduced chat lag. 
•	Reduced option screen lag when the host has a large number of plugins. 
•	Password settings remain constant between multiplayer games. 
•	Start locations in multiplayer games are now truly random. 
•	Myth II will continue playing in the background if the host of a multiplayer game Alt-Tabs to another application. 
•	Postgame statistics fit the screen for all multiplayer game types. 
•	Fixed a bug that would cause crashes when switching bungie.net rooms. 
•	Films of blind games are no longer blind. 
•	Ball for Captures on "If I Had a Trow..." no longer below water. 
•	You don't lose control of the journeyman on "The Great Library" if he goes back into the library. 
•	Removed a path around the wall on "Walls of Muirthemne." 
•	Support for SLI cards. 
•	New map actions that allow mapmakers to tell which patch version a player is using and how many players or teams are in a game. 
•	A new Unit Control parameter that allows mapmakers to assign specific units to be given to specific players.